Armors of New Austin7/18/2023 One of the Larger parts of Fallout 4 that I’m not a fan of is how they handle armors and different damage types. When looking into the creation kit, it’s clear that they had much larger plans for damage types. There is evidence that each damage type would have a corresponding armor resistance as well as different creatures having weaknesses to different damage types. In New Austin, we will be bringing this idea back from the grave. As you are traveling throughout the waste land, you will need to make sure that you are gearing up and using the right tools for the job. This will be through picking the correct weapons as well as picking the correct armor. To facilitate this decision, whenever an NPC is giving you a quest, you as the player can inquire on what kinds of enemies you will be facing. It would then be up to you to figure out what kinds of weakness these enemies have, what kinds of weapons they may be using and what kinds of armor you need to counter those things. You’ll have different ways to research enemies whether that be via books, logs, NPCs or by simply watching them.
Along with these ideas, we will be adding different system changes that will discourage players from simply having a dozen different armor sets on their person and encouraging them to simply stick to the correct armor for the job. To do this we will significantly increase the weight of armor to be closer to real life as well as adding a buff to the player that reduces their armor weight to Zero while being worn. This isn’t a perfect system by any means, but we feel like it’s closer to what would be needed to allow players to make impactful decisions before combat and while exploring the world. To further increase the player making decisions, customization for armor (and other things) will be a very large focus in New Austin. We are currently exploring different ways that the player will be able to customize different armors, whether that be through different paint jobs or through armor variants. I have already gone into to specifics about this in the latest mod video that will be out soon but I will be doing another post that will be going over as much detail about these ideas just to get some feedback. Untill next time, Mobius
2 Comments
Brotherhood Marine
7/19/2023 04:53:38 am
Really interested in hearing more about your wasteland concept. I guess this would be based out of Texas? How far along are you on this project?
Reply
Blaine Mobius
8/1/2023 02:23:39 pm
So this is currently projected to be about a 5 year project and we are about 9 months into it. We will be keeping the scope no matter how big the team gets, so that 5 year plan may be shorter or it can be very optimistic and actually take 10 years. We are confident that we will be able to get it finished in the near future though. And yes, Austin Texas. This was a location that wasnt really talked about much in the community as being a possible location for future titles and felt that it really fits the American Historical Site vibe while still being very diverse with a strong sense of identity.
Reply
Leave a Reply.AuthorIm the director of the Fallout New Austin game project. Here i'll be sharing updates and insights into the game making process. ArchivesCategories |